September 2016
Practical and fun ways to make your own games controllers

This is a fun and practical way to get pupils engaged in computer programming. The activities involve simple control, programming and there are clear cross curricular links to design and technology.

Using ICT as a stimulus for creative writing - Mystery Lighthouse & Spooky mansion

This is a fantastic and fun project aimed at pupils in KS 2 and 3. It utilises iPads as both a stimulus for creative writing and also as a technology for recording notes and video animations. 

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